4/17/2024 0 Comments Draw your ocs middle finger memeIn fact, it is the opposite to the male whose shoulders are wider than the hips. The width of the shoulders to that of the trunk is smaller. The brow ridges, unlike the male are nearly absent adding to the forehead's smoother and more rounded appearance. Her head is smaller and positioned relatively higher than the male. The difference in the skeletal structure makes the female slighter in proportion. Aside from sexual differences, she is normally smaller except in the hips. The greater quantity of fat in the female makes her appear smooth and flowing. Fat deposits and variations in their skeletons account for the greatest deviations. Even though males and females have their differences, they are structurally homological to each other. If you wish to know the designations of different bones and muscles, they can be found in anatomy textbooks or online. They do not identify their individual anatomical details with medical names. The anatomy illustrations are only meant as a visual guide to help you see what lies below the surface of the part that will be modeled. These pertain to the specific modeling task at hand. The various steps in this chapter that describe the manner in which to model the figure also contain some illustrations of human anatomy. Anyone who is serious about studying 3D human modeling and animation should have a collection of anatomy books. The study of anatomy requires an entire book devoted to the subject. This book does not pretend to be one of them. There are many excellent books on human anatomy for artists. Without this understanding it is very difficult to portray the human character in its various attitudes and movements. The 3D animator should have knowledge of the skeletal/muscular system and the manner in which it works as a mechanical device. Internal organs, blood vessels, muscles, and bones that are not visible at or below the skin surface are not a concern to the 3D modeler. Anatomy for the artist does not imply a doctor's understanding of the body. Without any knowledge of anatomy, it is impossi- ble to recognize the inherent form of the nude. Perceiving the nude means understanding it. To be successful in depicting the human body one needs to have an understanding of anatomy. Artists who painted and sculpted the nude learned to convey weight, rhythm, mass, line, value, texture, and tension. Their knowledge gave us an understanding of the actions and structural characteristics found in the nude. The Greeks in the fifth century taught us that the nude is not just a subject to be studied and imitated but an art form in itself. Even when it no longer held sway over art movements, it still retained its importance in the academic training of artists. During the greatest ages of art, the nude inspired the greatest art works. This time the human will be undraped so as to make one more aware of human anatomy. In the previous chapter 2 you learned how to model a figure with clothes. It is recommended that you work from photographs and also photographic templates that show front, side, back, and perhaps top views of the figure. Although most of human modeling will be examined in this chapter, the following chapter 7 will cover details such as hair, eyes, teeth, and so on. If your desire is to model a male, then you can refer to my other book 3D Human Modeling and Animation, 2nd Ed. This chapter outlines a method for modeling a human female. Of all these techniques subdivision or subpatch modeling has the scope to achieve all the necessary objectives for modeling a realistic human and its subsequent goals of lifelike movements and facial expressions. Most of these methods were designed to accomplish specific aims such as easier sculpting of facial features, better facial animation, easier texturing, and so on. There are many approaches to modeling the human.
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